THE USE OF PICTIONARY GAME IN TEACHING VOCABULARY AT SEVENTH GRADE STUDENTS OF SMPN 4 MONTA IN ACADEMIC YEAR 2020/2021

Mutmainah, Mutmainah (2021) THE USE OF PICTIONARY GAME IN TEACHING VOCABULARY AT SEVENTH GRADE STUDENTS OF SMPN 4 MONTA IN ACADEMIC YEAR 2020/2021. undergraduate thesis, Universitas Muhammadiyah Mataram.

[img] Text
COVER-BAB III_MUTMAINAH_NIM 11512A0064_BAHASA INGGRIS.pdf

Download (624kB)
[img] Text
BAB IV_MUTMAINAH_NIM 11512A0064_BAHASA INGGRIS.pdf
Restricted to Repository staff only

Download (237kB) | Request a copy
[img] Text
BAB V-LAMPIRAN_MUTMAINAH_NIM 11512A0064_BAHASA INGGRIS.pdf

Download (1MB)
[img] Text (Similarity Check)
41% THE_USE_OF_PICTIONARY_GAME_IN_TEACHING_VOCABULARY_.pdf
Restricted to Repository staff only

Download (18MB) | Request a copy

Abstract

The Purpose of this study was to investigate whether the use of Pictionary game has a positive effect on students' vocabulary or not. The scope of the study only focuses on noun in teaching vocabulary and analyze the significant different in students' score between students who are taught using Pictionary game and without using Pictionary game. The total population of this study involved 66 students and the sample of this study were 22 students in experimental class and 22 students for control class. The instrument of this study used matching tests which consist of 20 items. The data was collected by using pre-test and post-test, then followed by analyzing the data used SPSS 21.0. The result shows that the average of the experimental class and the control class in the pre-test were 38.86 and 32.05, then the result of post-test from the experimental class is 53.41. which is higher than the result of the control class that is 40.91. Based the paired test, test of 0,000 < 0,005, then from Independent Test above if sig. (2-tailed) of 0,000 < 0,005, it means that the use of Pictionary game has significant different in students' score between students who are taught using Pictionary game than without Pictionary game. It means the use of Pictionary game has effective in teaching vocabulary at seventh grade students of SMPN 4 Monta in Academic Year 2020/2011 Alternative Hypothesis (Ha) is accepted.

Item Type: Thesis (undergraduate)
Contributors:
ContributionContributorsNIDN/NIDK
Thesis advisorEtika, Aryaninidn0806048002
Thesis advisorMoh. Fauzi, Bafadalnidn0813028501
Uncontrolled Keywords: Pictionary Game, Vocabulary
Subjects: 400 Bahasa > 421 Sistem Tulisan dalam Bahasa Inggris, Penulisan dalam Bahasa Inggris
Divisions: Fakultas Keguruan dan Ilmu Pendidikan > Pendidikan Bahasa Inggris > Laporan Tugas Akhir
Depositing User: MUTMAINAH MUTMAINAH
Date Deposited: 12 Oct 2021 02:52
Last Modified: 12 Oct 2021 02:52
URI: http://repository.ummat.ac.id/id/eprint/3921

Actions (login required)

View Item View Item